#pragma once
#include "GameObject.h"
#include "StationaryObject.h"

class SpikeObject : public StationaryObject
{
private:
	int iDamage;

public:
	SpikeObject();
	virtual ~SpikeObject();

	int GetDamage();

	int Update(float dt);
	void Render();

	void HandleCollision(const GameObject* collision);
};